

If you watched how things developed all these years and see how oculus approach game design and ecosystem building you would know there's no exaggeration here. But no, consumers especially vivers only cares about novelties, more wave shooters! They are apparently all better than these sucker 3rd person view games that oculus poured millions into though they were made by some amateur dev with downloaded assets from unity stores like for 2 days, because roomscale and hands! We could have all the major big aaa games by now with their already established mechanism proved by edge of no where and luckeys tale and the like, so these big studios could implement the vr paradigm with minimal effort at first and then be lured into investing in VR more later, consumer could enjoy all the big budget beautiful virtual world that no only made for VR world could afford now. No low effort memes, gifs, image macros, etc.Įverything you need to know about the Quest 2 Wiki Pagesģrd person view would have been popular if there had no valve chimed in and claim these kinds of things are rubbish and no true vr, effectively stopped oculus investing in these kinds of experiences and rushed in making motion controller games.Read the FAQ before posting a question.


New Quest 2 Owner? - Everything you need to know about the Quest 2 Rules of the Oculus Subreddit These include full controller and keyboard remapping, subtitle customisation, and colour blindness presets for Deuteranopia, Protanopia and Tritanopia.įor returning players and those who have yet to experience Senua’s journey into Helheim, we’re excited to provide this free update, making it the best looking and most accessible version to date.Welcome to /r/Oculus, a place for Oculus fans to discuss VR. We have also used this opportunity to add some key accessibility features to make Hellblade available to more people. Hellblade on PC now also supports both DirectX 11 and 12, with support for NVIDIA DLSS and AMD FSR upscaling for an optimised experience. We think this brings a new depth to Helheim never seen before, so we’re excited for people to retread Senua’s steps in an even more immersive environment. This new build includes Ray Tracing presets (Low, Medium, High), with Ray Traced reflections, plus Ray Traced shadows exclusive to the High preset. Starting with visuals, we’ve integrated the enhancements we made to the recent Xbox Series X|S release of Hellblade, including updated materials, particles, level of detail and Ray Tracing. Just over four years since launch we’re happy to introduce a huge new update to Hellblade: Senua’s Sacrifice.
